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  1. udders asked Anne Collier: "What sort of people work on the'advisory council', does this include children?"
  2. Anne Collier answer: "That's a fair question. It really depends on the organization. I happen to know those two, as I suspect you know. Their advisory boards are made up mostly of people in the children's online-safety advocacy..." Show more»" That's a fair question. It really depends on the organization. I happen to know those two, as I suspect you know. Their advisory boards are made up mostly of people in the children's online-safety advocacy field. Many of them have been in the nonprofit, or as you say in the UK, the charitable sector for a long time. Many in the online-safety field to date have legal training. I don't. I'm a journalist by training, which is pretty unusual (I'd like to see more psychologists and experts in at-risk teen behavior in the field). Most of us are parents, so we see our subject from both 30,000 feet and close up. The two organizations you mentioned do not have children on their advisory boards. One I'm closely associated with in the UK, Childnet International, does have a youth advisory board it consults frequently, which I think is fantastic - something we should be doing more of in the US. "Show less«

  1. udders asked Anne Collier: " AC: Do you think that the parents treat the purchase of video games different from purchasing films? Why do you think this is?"
  2. Anne Collier answer: "I know more about US parents, but - yes - I do think they treat videogame purchases differently from film ones. I think it's because parents just know a lot more about movies and movie ratings than about..." Show more»" I know more about US parents, but - yes - I do think they treat videogame purchases differently from film ones. I think it's because parents just know a lot more about movies and movie ratings than about videogames and their ratings. Parents see as many movies as kids do, though not always the same ones, and the former generally know what's "out there" and child-appropriate because movies are so widely marketed in mainstream media and they're just a part of parents' everyday (or weekend) lives. Videogames and MMORPGs are kind of the media "great unknown" to parents still. This will change, of course, but it'll be a while before videogames and film reach parity in the parental collective consciousness. As to your last question, I think there might be something to that for some parents, but overall parents are increasingly taking games seriously. In our country, videogames get much more negative media hype than positive, and some politicians who are very good at drawing media have made violent videogames their cause. So you hear much less about all the general-audience games than about the violent ones. Pretty much the way it works with everything, though, of course. "Show less«